Noise reduction

BASS-PLL: A Bandwidth Augmented Sub-Sampling PLL Achieving a Wide Bandwidth Above 30% of the Reference Frequency and a Worst Case FoMREF of −247.9 dB at 3 GHz With a Ring Oscillator

BASS-PLL: A Bandwidth Augmented Sub-Sampling PLL Achieving a Wide Bandwidth Above 30% of the Reference Frequency and a Worst Case FoMREF of −247.9 dB at 3 GHz With a Ring Oscillator 150 150

Abstract:

This work presents a bandwidth augmented sub-sampling phase-locked loop (BASS-PLL) architecture that features simultaneous out-of-band noise suppression by direct and multipath sampling of the ring oscillator’s (ROs) output and in-band noise suppression via an intrinsic sub-sampling mechanism, ultimately combining the benefits of over-sampling PLLs (OS-PLLs) and sub-sampling PLLs (SS-PLLs) …

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A 92.1-dB SNDR Easy-Driving Two-Step NS-SAR-Based Incremental ADC With Concurrent Gain-Error Plus Noise Suppression

A 92.1-dB SNDR Easy-Driving Two-Step NS-SAR-Based Incremental ADC With Concurrent Gain-Error Plus Noise Suppression 150 150

Abstract:

This article presents a two-step incremental analog-to-digital converter (ADC) that achieves high resolution and energy efficiency while substantially easing the input driving constraints and interstage gain variation. By employing a level-shifted sub-ranging architecture with an input-tracking (IT) feature, the design obviates direct input sampling, thereby significantly relaxing the demands on …

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A 57.3-fps 12.8 TFLOPS/W Text-to-Motion Processor With Inter-Iteration Output Sparsity and Inter-Frame Joint Similarity

A 57.3-fps 12.8 TFLOPS/W Text-to-Motion Processor With Inter-Iteration Output Sparsity and Inter-Frame Joint Similarity 150 150

Abstract:

Recently, 3-D human motion generation has become essential in media applications such as film production and augmented reality (AR)/virtual reality (VR) devices, requiring the generation of human joint movements and detailed 3-D meshes for each joint. Traditionally, joint creation required hours or even days, making it impractical for real-time …

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